Amidst an outpouring of new teaching trends & tools within education, there’s a need to talk about the learning spaces that support and can adapt to the changing needs of students, teachers, and technology. This session will explore how maker-oriented environments meet these needs, focusing on how these spaces support hands-on learning, invite experimentation, integrate digital and physical tools, & prepare students for independent & critical thinking. Looking at a handful of education & institutional projects, SITU will share some of the lessons learned through prototyping and developing maker-related environments at varying scales for diverse groups.
We will begin our session by inviting attendees to think about the educational environments in which they work. What comes to mind? What are the logistical hurdles for accommodating the various activities their students partake in? Where are the bottlenecks? How is group work supported, as well as independent learning? Do students have a chance to retreat during the day? What words they would use to describe their ideal teaching/learning spaces? This will be a 10 minute period of quiet reflections.
Then after introducing six design principles for developing maker-oriented learning environments in our lecture, we will ask attendees to reflect on how these different principles would serve their classroom, and how they might be integrated through hacks (day 1) as well as infrastructural changes (day 3). We’ll begin with 5 minutes of silent reflection and then open up for a larger discussion. We conclude by circulating a handout with 2-3 spatial experiments for teachers to pilot in their classrooms.